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What I've been up to recently

I've been just generally busy. But having fun.
Amongst the things occupying my time have been such diverse elements as:

  • Writing Elven Relations 2: Mermaid Liaisons
    I've been working on the sequel to my visual novel Elven Relations. And it's really, really fun :) The planning of the main plot and the 5+ different character-specific plots is pretty much done, and I've written the first chapter and a bit of the second (of 6 to 8). I made a post here explaining a bunch of things about Elven Relations 2 if you're interested.

    toothycat has been drawing character art for the game too, and it's awesome :) One of the great things about Ren'Py is that I can write my script in Ren'Py just as easily as in plaintext, and just drop in toothycat's latest images and watch the story-so-far play out on my screen :) It really helps the game feel like it's taking shape.

  • Taking care of Tango
    Poor Tango has been rather unwell recently. He got an eye injury sometime in February, and had a faintly grisly operation to try to help it heal. He's been kept inside for a month or so, for two weeks of which he also had to have a big cone around his neck. For a couple of weeks or so he was quite doleful, but it seems like the principal complaint has healed and he's much livelier now, particularly since we've taken the cone off. He's still not enjoying having to stay indoors, or having to have eyedrops twice a day, but it looks like he won't lose his eye.

    The cats are both growing up a little bit, but staying delightfully affectionate, and it continues to bring us such joy to have them around :)

  • Reading Anathem
    I got given the Neal Stephenson book Anathem for Christmas, and finally finished reading it. It was... perhaps the best word is "interesting". It contained lots of interesting ideas about philosophy, metaphysics, science and society. I can see why toothycat described it as "a fictional version of Gödel, Escher, Bach", though I wouldn't go that far. GEB is possibly my favourite book ever, whereas Anathem was merely full of interesting ideas.

    As a work of fiction, I'm not sure it worked. Rachael pointed out it may be the single largest single book of fiction I've read - significantly thicker even than the Recluce tomes - and that's not necessarily a good thing. The characters and plot events for the first two-thirds were just about interesting enough to get me through to when the really interesting events happened; and even then, it's somewhat unsatisfying narratively because the protagonist didn't really solve the situation, and there's a weird chapter between the climax and the epilogue where tension is introduced and then never specifically resolved.

    But it was interesting.

  • Playing Prince of Persia: Sands of Time
    In my continuing sporadic attempts to catch up with where culture was five years ago, as well as watching Firefly I've been playing Prince of Persia: Sands of Time. (Okay, the "catch up with culture" thing is a lie; I just kept hearing good things about the game, and Rachael's had a copy on her shelves since we met which she's never played, so I decided to try it out.) I'm enjoying it.

    The interface reminds me of Warcraft III, but that might be because they're the only PC games published in the past 10 years that I've played. The 3D platformer gameplay is reminiscent of Zelda: Ocarina of Time, but even more fun, for the most part: figuring out how to use the Prince's assortment of implausibly-agile moves to get around his lovely and often-lethal surroundings, or make your way past a set of traps before time runs out. The puzzles are fun, and the environment is very pretty.

    I don't particularly like the combat - partly there are a variety of moves which the manual describes but I can't seem to make the Prince do, and partly there are often multiple functions bound to the same control in a context-sensitive way, which means the Prince will often use up a power tank stabbing one enemy when I wanted him to absorb the KOed one behind him. But being able to rewind time is a lot of fun, and they've pitched the restrictions right - it's not something you want to do at the drop of a hat, but you can easily do it if something goes seriously wrong, and it makes the combat a lot more bearable to be able to rewind when you take a big hit you didn't want to.

And as well as all that, there's the usual fun at GamesEvening and WednesdayAnime, business at usual at work, teaching the church kids, and so on... Life is busy, but I'm enjoying it :)


( 6 comments — Leave a comment )
Mar. 12th, 2009 03:22 pm (UTC)
oh no poor tango ;_; i hope he gets better soon..

but yay tohko's back! i am soo going for dating her again XD
Mar. 12th, 2009 03:28 pm (UTC)
Will there be a gay ending?
Mar. 12th, 2009 03:45 pm (UTC)
Maybe he won't tell you whether there is or not, and you'll have to keep playing the game over and over looking for one, and you'll never know if there wasn't one or you just didn't find it.
Mar. 12th, 2009 03:49 pm (UTC)

Another question:
Are there spoilers for real life?

Is this an R-rated game?
Mar. 12th, 2009 04:24 pm (UTC)
I said a little later in the Lemmasoft thread: "Mermaid Liaisons will be the same age rating as Elven Relations: no nudity or explicit dialogue, though possible occasional suggestiveness."

Spoilers for real life: unlikely unless you can find a mermaid, elf or sorceress in real life :)
Mar. 12th, 2009 08:51 pm (UTC)
Or just reading increasingly more into throwaway comments between characters until you're convinced its a pro-gay ending. People do that to linear books :)
( 6 comments — Leave a comment )